Home » Building Xna 3.0 Games: A Practical Guide For Independent Game Development by James Silva
Building Xna 3.0 Games: A Practical Guide For Independent Game Development James Silva

Building Xna 3.0 Games: A Practical Guide For Independent Game Development

James Silva

Published December 1st 2009
ISBN : 9781430218692
Paperback
450 pages
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 About the Book 

Building XNA 3.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play gaming competition with his award-winning title The Dishwasher: Dead Samurai, andMoreBuilding XNA 3.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play gaming competition with his award-winning title The Dishwasher: Dead Samurai, and coauthor John Sedlak, expert and Microsoft MVP for XNA/DirectX.This full-color book is an in-depth and exclusive guide to the entire XNA game development process, showing you the way to creating your own gaming masterpiece. James Silva reveals the complete process he used to build his award-winning game and Microsoft MVP John Sedlaks expertise is brought to life with full-color illustrations and numerous code examples. Youll discover tips and techniques for creating a polished, high-quality game using very few resources, and learn to achieve the balance between coding and art that is central to all good games. James reveals the pitfalls he encountered in making The Dishwasher: Dead Samurai, and his insight and suggestions show how you can avoid them.The book is packed with full-color code and pictures to show you how things are done and exactly how they should look in order to give you valuable insights into XNA game development. What youll learn If you are brand new to XNA, youll see basic concepts of game development explained through simple exercises. Youll be able to follow along and see the steps taken to re-create the game that won the Microsoft competition. Youll learn and enhance artistic skills and artistic design capabilities. Youll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that is found in commercial games. Youll become more exposed to the exciting world of software games.Who is this book for?This book is for anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how the process works.